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very fun :) good mechanics and I like the halloween music and sounds

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This absolutely rules, awesome work. Great ruleset and it's obvious you put a lot of care into the balancing.

Really fun

game rocks

I'm really happy to see you doubling the record but a bit sad to see you mute the music haha. 

In case the game starts getting a bit stale for you, I'm gonna suggest a couple of variants the previous world master and I came up with: 

Stairway mode: you can only turn right and up. 

Spiral mode: you can only turn 90° (relative to your angle at that time).

Thanks for playing!

Bomberman meets Snake.

That's almost the prototype's name hehe

Bombersnake would have been his previous name?

Yep, I had already done a "final" logo with that name. Then I convinced my partner to change the name cause I was afraid people ignoring the instructions might try to avoid bombs, instead of "eating" them. Several other games are called like that anyway.

Good take on classic snake.

Fun game :) 639 is my current record 

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Thats about the average for us devs XD I've gone beyond a couple of times, but they were really exceptional. My partner is better, but still not too far I think.

Is there a Best Score anywhere? I couldn't find one so I can't track how well I'm doing across runs.

Hi there! We wanted an online leaderboard but scrapped that for...reasons XD long story. Very uncomfortably decided to try a Share feature for people to show their score on socials and maybe find more players, but so far very few seem to like it😅. If we update we might go back to a classic leaderboard.

For context, assuming you're on speed 2, and not on mobile:
-Beginners can be proud getting between 50-100.
-I've obviously played a ton and wanna think I'm decent, my record is 961 but I rarely get 500+. The coder once got ~1700, that wasn't typical either.
-Some inhuman people are going way over that. The current record afaik is ~26000 XDDD.

Thanks for playing!

Ah, no. I just meant your personal best.

Other people's scores are interesting, but that's not the same as measuring your own progress.

Good luck with the game, feels like it has room to grow  🐍

What makes it feel that way? XD
What direction would you recommend to grow towards?
Do you think its missing something important? (you can be blunt about it)

My problem is that I have the memory of a goldfish. so I've no idea how well I'm doing. I literally don't know if I've had a score even worth comparing to your list of bad-to-good scores because there's no record. The score is there and gone.

If I play again there is no tension as I close in on my best attempt - I don't know what it is. And so the score doesn't matter to me, and yet that seems to be the entire objective so far, to get a really big score.

That's a great point thanks!

Love this game! Have you thought about putting it on newgrounds.com and implementing their scoreboard api? I think it would get a a lot of traction there, even without a scoreboard

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Glad you like it! We haven't talked at all about putting it somewhere else, some people have suggested other portals too... Its very cool knowing newgrounds have their own leaderboard api, do you know if they force you to include ads in the game?

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The site is completely ad free, you don't need to do anything to have access to scoreboards, but by being a monthly supporter your games can have more cloud save memory. Though the free-tier amount of memory is more than enough for a game like this.

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I gotta ask a friend about it, I think he is quite familiar with newgrounds. BIg thanks for the suggestion!

this is awesome ! super fun

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Found myself really enjoying the risk reward of collecting more stars vs collecting bombs! nice!

Did you find that aspect clear/intuitive? I'm a bit worried people might not get it😅

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Yeah I had no problems with that.  Tbh my biggest learning hurdle was how bombs cleared part of my snake, for a while i thought it was either random or some form of AOE haha, but i got it eventually

same for me, about the clearing. i mean it's pretty obvious in retrospect because of the line effect. but idk. for some reason it was too much to comprehend in the beginning

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some other people have mentioned the same. We're not sure how but we might try improving that. Thanks for your input!

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