I'm afraid not, but thanks for your generosity! For now its just a free browser game. At some point we might consider making a commercial version with improvements and extra stuff, but other projects keep getting in the way XD
I'd like it better if the deck wasn't stacked. I try to plan ahead for those big cards at the bottom of the deck, but by that time I can't clear all the 1's away from the big numbers on the board. I assume there's something I'm missing.
I dunno how Knex handled that but I think cards are mostly random xDD Baskets have a smaller chance of appearing, and 7s or higher only appear past a certain score. But I don't think the deck actually works like one.
I like that computerized board games can take the tedium out of upkeep, like Through the Dalia. King of Veggies would be very difficult to update IRL. I know that some board games divide the shuffle and then complete the cut. If that's what's going on here, it doesn't seem like part of the game. It seems to just shut down the party. I'd rather have a shuffle system that would let me play for days if I'm able to keep up with the logic.
Such a great little puzzle. My top score is 199-- after a certain point it becomes impossible with all the 6+ cards appearing, you can't clear out your 1s and 2s anymore.
You're close to the record afaik! It progressively gets harder on purpose, we didn't want it to last forever (its even a bit too long imo) though I don't like how we scaled the difficulty.
It's a bit like solitaire in that sometimes you'll just get an unwinnable spread of cards late-game, but sometimes they all work out. After another two weeks of playing sporadically I have just now got my all time high of 227. My strategy is to try and hold back playing a basket of 1 for as long as possible, as the 1s get more valuable the longer the game goes on. (Though funnily enough, in this last match I got *too many* 1s)
I recognize that functionally, one of the cards is "held back" because more cards are drawn after four of the five are played, but I feel like it would help extend gameplay and allow for more strategizing (which I find most fun) to have more options.
a plant removal card or tool
1. a trowel tool that the player can use after gathering a certain number of plants or placing a certain number of cards.
2. a trowel card that can be played on top of another card that removes that card without awarding points.
basket variations
1. a type of basket that could be played on top of another card that would reduce the counter on that single card.
2. a plant-specific basket that would reduce the counter by one (or more) of all linked cards of that type.
the ability to toggle the water on and off, or maybe pause it for a few turns
"wildcard" or variety-pack cards
a discard or "compost bin"
this could reduce the player's score by the point value on the card as a penalty for discarding and/or be on a cooldown that requires a certain number of cards be placed before becoming available again
I think there's a good core gameplay loop and I'm excited by the potential for complexity that it offers. And the game itself it just nice to look at! The details around the play area like the path and flowers and rocks are really cute, and I like how you used a little forest area in the lower right of the screen to reduce the amount of negative space there. Also, the way the cards wiggle and bounce are fun without being too visually noisy, and that the cursor changes from the arrow to hand to closed hand is a cute and thoughtful detail. :3
The "tool" cards as we called them were supposed to do similar things to what you mentioned. we cut them out for time purposes, though I'll admit they weren't as interesting as they sound. I agree usually you feel like you'd like water to be optional instead of mandatory, though I think thats more the result of simplifying the water layout and raising the card value maximum, both of which butchered the original water mechanism lol. I like the sound of the compost bin! If we work on this further I'll give a try and see if discarding the highest cards isn't always obvious. Thanks a lot for the suggestions!
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I like this game! Can I buy this game?
I'm afraid not, but thanks for your generosity! For now its just a free browser game. At some point we might consider making a commercial version with improvements and extra stuff, but other projects keep getting in the way XD
adorable and addictive
Thanks! its nice to know this is still getting played
I got 208! I'm so proud of myself!
yay!
150, it isn't easy without a one move back button
I'd like it better if the deck wasn't stacked. I try to plan ahead for those big cards at the bottom of the deck, but by that time I can't clear all the 1's away from the big numbers on the board. I assume there's something I'm missing.
I dunno how Knex handled that but I think cards are mostly random xDD Baskets have a smaller chance of appearing, and 7s or higher only appear past a certain score. But I don't think the deck actually works like one.
I like that computerized board games can take the tedium out of upkeep, like Through the Dalia. King of Veggies would be very difficult to update IRL. I know that some board games divide the shuffle and then complete the cut. If that's what's going on here, it doesn't seem like part of the game. It seems to just shut down the party. I'd rather have a shuffle system that would let me play for days if I'm able to keep up with the logic.
Such a great little puzzle. My top score is 199-- after a certain point it becomes impossible with all the 6+ cards appearing, you can't clear out your 1s and 2s anymore.
You're close to the record afaik! It progressively gets harder on purpose, we didn't want it to last forever (its even a bit too long imo) though I don't like how we scaled the difficulty.
It's a bit like solitaire in that sometimes you'll just get an unwinnable spread of cards late-game, but sometimes they all work out. After another two weeks of playing sporadically I have just now got my all time high of 227. My strategy is to try and hold back playing a basket of 1 for as long as possible, as the 1s get more valuable the longer the game goes on. (Though funnily enough, in this last match I got *too many* 1s)
Wow I wasn't expecting anyone to keep playing it so long. I'm so glad you enjoy it!
this mechanic is really fun! i hope you have time to further develop it.
is there anything in particular you'd like to see added?
just spitballin' here:
I think there's a good core gameplay loop and I'm excited by the potential for complexity that it offers. And the game itself it just nice to look at! The details around the play area like the path and flowers and rocks are really cute, and I like how you used a little forest area in the lower right of the screen to reduce the amount of negative space there. Also, the way the cards wiggle and bounce are fun without being too visually noisy, and that the cursor changes from the arrow to hand to closed hand is a cute and thoughtful detail. :3
The "tool" cards as we called them were supposed to do similar things to what you mentioned. we cut them out for time purposes, though I'll admit they weren't as interesting as they sound.
I agree usually you feel like you'd like water to be optional instead of mandatory, though I think thats more the result of simplifying the water layout and raising the card value maximum, both of which butchered the original water mechanism lol. I like the sound of the compost bin! If we work on this further I'll give a try and see if discarding the highest cards isn't always obvious.
Thanks a lot for the suggestions!
A great little game, soem drag and drop issues made me made mistakes but I love the premise
Oh no, what kind of issues?
I had so much fun playing this! Really love the concept of the puzzle.
Thanks a lot! it ended being way simpler than intended but hey, it was to be expected in a jam